2024
Hopping Heights
Hopping Heights is a 1st-person shooter, puzzle-solving game developed in Unreal Engine. Users can travel through vents, collect keycards, stun enemies, and unlock their way into an elevator that leads to the next level.
Project Deliverable
3D Game Design, Level Design, Motion Design
Tools Used
Unreal Engine, Maya, Adobe Photoshop
Timeline
Spring 2024 (13 weeks)
Team
Programmers: Marissa, Lina
UX/Level Designer: Lina
Artists: Sharon, Samira, Bonnie
Overview
Story
After a failed mission, a rookie spy is determined to take down a greedy and corrupt organization, “The Snakeheads”. Teaming up with the crime boss’s estranged son, the player must travel up each floor of The Snakehead’s skyscraper headquarters, overcoming harder challenges and enemies as they progress. Can they reach the top and confront the mastermind?
My Role
As the Level and UX Designer, I was responsible for designing map blueprints and ideating game mechanics. I built multiple prototypes in Unreal Engine, conducted user testing, and refined the design based on feedback. Later in production, I expanded my role to include sound design and video editing, creating a fully immersive experience and promotional material.
My Overall Process
Ideation & Level Blueprinting
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Map Building & Prototyping
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User Testing & Feedback
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Design & Editing
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Development & Presentation
Level Design
Modeling, texturing, and lighting using Autodesk Maya and Unreal Engine.